const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
+const Lang = imports.lang;
+const Mainloop = imports.mainloop;
+
+const Shell = imports.gi.Shell;
+const Tweener = imports.ui.tweener;
const DEFAULT_BUTTON_COLOR = new Clutter.Color();
DEFAULT_BUTTON_COLOR.from_pixel(0xeeddcc66);
}
}
};
+
+/* Delay before the icon should appear, in seconds after the pointer has entered the parent */
+const SHOW_ICON_DELAY = 250; // 0.25 second
+const ANIMATION_TIME = 0.25;
+
+/* This is an icon button that fades in/out when mouse enters/leaves the parent.
+ * A delay is used before the fading starts. You can force it to be shown if needed.
+ *
+ * parent -- used to show/hide the button depending on mouse entering/leaving it
+ * size -- size in pixels of both the button and the icon it contains
+ * texture -- optional, must be used if the texture for the icon is already created (else, use setIconFromName)
+ */
+function iconButton(parent, size, icon) {
+ this._init(parent, size, icon);
+}
+
+iconButton.prototype = {
+ _init : function(parent, size, texture) {
+ this._size = size;
+ if(texture)
+ this.actor = texture;
+ else
+ this.actor = new Clutter.Texture({ width: this._size, height: this._size });
+ this.actor.set_reactive(true);
+ this.actor.set_opacity(0);
+ parent.connect("enter-event", Lang.bind(this, function(actor, event) {
+ this._shouldHide = false;
+
+ // Nothing to do if the cursor has come back from a child of the parent actor
+ if(actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
+ return;
+
+ this._sourceId = Mainloop.timeout_add(SHOW_ICON_DELAY,
+ Lang.bind(this, this._fadeIn));
+ }));
+ parent.connect("leave-event", Lang.bind(this, function(actor, event) {
+ // Nothing to do if the cursor has merely entered a child of the parent actor
+ if(actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
+ return;
+
+ // Remember that we should not be visible to hide the button if forceShow is unset
+ if(this._forceShow) {
+ this._shouldHide = true;
+ return;
+ }
+
+ this._fadeOut()
+ }));
+ },
+
+ /// Private methods ///
+
+ setIconFromName : function(iconName) {
+ let iconTheme = Gtk.IconTheme.get_default();
+ let iconInfo = iconTheme.lookup_icon(iconName, this._size, 0);
+ if (!iconInfo)
+ return;
+
+ let iconPath = iconInfo.get_filename();
+ this.actor.set_from_file(iconPath);
+ },
+
+ // Useful if we want to show the button immediately,
+ // e.g. in case the mouse is already in the parent when the button is created
+ show : function() {
+ this.actor.set_opacity(255);
+ },
+
+ // If show is true, prevents the button from fading out
+ forceShow : function(show) {
+ this._forceShow = show;
+ // Hide the button if it should have been hidden under normal conditions
+ if(!this._forceShow && this._shouldHide) {
+ this._fadeOut();
+ }
+ },
+
+ /// Private methods ///
+
+ _fadeIn : function() {
+ if(this._sourceId) {
+ Mainloop.source_remove(this._sourceId);
+ this._sourceId = null;
+ }
+ Tweener.removeTweens(this.actor);
+ Tweener.addTween(this.actor, { opacity: 255,
+ time: ANIMATION_TIME,
+ transition :"easeInQuad" });
+ },
+
+ _fadeOut : function() {
+ if(this._sourceId) {
+ Mainloop.source_remove(this._sourceId);
+ this._sourceId = null;
+ }
+ Tweener.removeTweens(this.actor);
+ Tweener.addTween(this.actor, { opacity: 0,
+ time: ANIMATION_TIME,
+ transition :"easeOutQuad" });
+ }
+};
+
const Shell = imports.gi.Shell;
const Tidy = imports.gi.Tidy;
+const Button = imports.ui.button;
const DND = imports.ui.dnd;
const Link = imports.ui.link;
let global = Shell.Global.get();
let infoIconUri = "file://" + global.imagedir + "info.svg";
-
- this._informationButton = Shell.TextureCache.get_default().load_uri_sync(infoIconUri,
- INFORMATION_BUTTON_SIZE,
- INFORMATION_BUTTON_SIZE);
-
- this._informationButton.x = availableWidth - ITEM_DISPLAY_PADDING_RIGHT - INFORMATION_BUTTON_SIZE;
- this._informationButton.y = ITEM_DISPLAY_HEIGHT / 2 - INFORMATION_BUTTON_SIZE / 2;
- this._informationButton.reactive = true;
+ let infoIcon = Shell.TextureCache.get_default().load_uri_sync(infoIconUri,
+ INFORMATION_BUTTON_SIZE,
+ INFORMATION_BUTTON_SIZE);
+ this._informationButton = new Button.iconButton(this.actor, INFORMATION_BUTTON_SIZE, infoIcon);
+ this._informationButton.actor.x = availableWidth - ITEM_DISPLAY_PADDING_RIGHT - INFORMATION_BUTTON_SIZE;
+ this._informationButton.actor.y = ITEM_DISPLAY_HEIGHT / 2 - INFORMATION_BUTTON_SIZE / 2;
// Connecting to the button-press-event for the information button ensures that the actor,
// which is a draggable actor, does not get the button-press-event and doesn't initiate
// the dragging, which then prevents us from getting the button-release-event for the button.
- this._informationButton.connect('button-press-event',
- Lang.bind(this,
- function() {
- return true;
- }));
- this._informationButton.connect('button-release-event',
- Lang.bind(this,
- function() {
- // Selects the item by highlighting it and displaying its details
- this.emit('select');
- return true;
- }));
- this._informationButton.hide();
- this.actor.add_actor(this._informationButton);
- this._informationButton.lower_bottom();
+ this._informationButton.actor.connect('button-press-event',
+ Lang.bind(this,
+ function() {
+ return true;
+ }));
+ this._informationButton.actor.connect('button-release-event',
+ Lang.bind(this,
+ function() {
+ // Selects the item by highlighting it and displaying its details
+ this.emit('select');
+ return true;
+ }));
+ this.actor.add_actor(this._informationButton.actor);
+ this._informationButton.actor.lower_bottom();
this._name = null;
this._description = null;
this._previewIcon = null;
this.dragActor = null;
-
- this.actor.connect('enter-event', Lang.bind(this, this._onEnter));
- this.actor.connect('leave-event', Lang.bind(this, this._onLeave));
},
//// Draggable object interface ////
// Shows the information button when the item was drawn under the mouse pointer.
onDrawnUnderPointer: function() {
- this._informationButton.show();
+ this._informationButton.show();
},
// Highlights the item by setting a different background color than the default
// if isSelected is true, removes the highlighting otherwise.
markSelected: function(isSelected) {
let color;
- if (isSelected)
+ if (isSelected) {
color = ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR;
- else
+ this._informationButton.forceShow(true);
+ }
+ else {
color = ITEM_DISPLAY_BACKGROUND_COLOR;
+ this._informationButton.forceShow(false);
+ }
this._bg.background_color = color;
},
//// Private methods ////
- // Performs actions on mouse enter event for the item. Currently, shows the information button for the item.
- _onEnter: function(actor, event) {
- this._informationButton.show();
- },
-
- // Performs actions on mouse leave event for the item. Currently, hides the information button for the item.
- _onLeave: function(actor, event) {
- this._informationButton.hide();
- },
-
// Hides the information button once the item starts being dragged.
_onDragBegin : function (draggable, time) {
// For some reason, we are not getting leave-event signal when we are dragging an item,
// so we should remove the link manually.
- this._informationButton.hide();
+ this._informationButton.actor.hide();
}
};